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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Steam Indie XP</title><link>https://steamindiexp.com/</link><description>Weekly analysis of the Steam indie market for indie developers and publishers.</description><language>en</language><atom:link href="https://steamindiexp.com/feed.xml" rel="self" type="application/rss+xml"/><item><title>Issue 2: Followers predict the big launches. Niche creators find the small ones</title><link>https://steamindiexp.com/archive/2026-10-17.html</link><guid isPermaLink="true">https://steamindiexp.com/archive/2026-10-17.html</guid><pubDate>Sat, 17 Oct 2026 09:00:00 +0000</pubDate><description>&lt;p&gt;&lt;img src=&quot;https://steamindiexp.com/img/499170-3.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&lt;p&gt;Count a big indie game&amp;#x27;s followers and you can predict its launch pretty well. Over the Hill and Boltgun 2 both drew about 17 reviews in their first two days for every thousand followers. Small games don&amp;#x27;t play by that rule. The ones that broke out this week were found by YouTubers who cover a single genre, and once players had them, they judged them on depth.&lt;/p&gt;</description></item><item><title>Issue 1: Players buy a role they can name, not a mechanic</title><link>https://steamindiexp.com/archive/2026-10-09.html</link><guid isPermaLink="true">https://steamindiexp.com/archive/2026-10-09.html</guid><pubDate>Fri, 09 Oct 2026 09:00:00 +0000</pubDate><description>&lt;p&gt;&lt;img src=&quot;https://steamindiexp.com/img/4001890-2.jpg&quot; alt=&quot;&quot;&gt;&lt;/p&gt;&lt;p&gt;Indie games with a concrete fantasy, like running a repair shop or sewing a dress, become hits several times more often than abstract ones. Platformers and bullet hells are cheap to make, crowded and poorly rewarded, but skill still sells in a familiar wrapper. None of this week&amp;#x27;s breakouts came out of nowhere. Most of their developers had built an audience on short video first.&lt;/p&gt;</description></item></channel></rss>
