Data. A snapshot taken 23 Oct 2026 of every Indie-tagged game on Steam released or out of Early Access in the last 120 days (5,483 after exclusions), plus the indie Top Sellers, New & Trending, Popular Upcoming and Most Wishlisted lists. Sources are Steam's public store APIs: reviews, tags, prices, dates, current players, daily review histograms and community follower counts. Thirty-one major publishers are excluded. The previous snapshot (17 Oct) provides the week-over-week comparisons.
Hit. 100+ lifetime reviews, measured on games released 21–120 days ago so each has had time to accumulate. Review-to-sales multiples of 30–60× are an industry rule of thumb, not data; Big Dig's developer-reported 10,000 copies in 48 hours works out at roughly 45–55 per review, the upper half of that range.
Next Fest and AI. Roster sizes: GameDiscoverCo for June 2025 (2,645) and June 2026 (4,382); SlopDodge, an unofficial roster browser, for October (7,236 games, snapshot 21 Oct). Other counts of this fest, such as SteamDB's 7,164 demos, differ slightly depending on what is counted. Disclosure shares: GameDiscoverCo for February (21%) and June (27%), SlopDodge for October (36%). The baseline is a random sample of 220 Indie-tagged games released in the last 120 days; a game counts as disclosing when its store page carries Steam's "AI Generated Content Disclosure" section (104 of 220, 47%, with a margin of about ±7 points). Disclosure is self-reported, so all these shares are floors. The share of the growth from disclosing games compares SlopDodge's October counts with June's GameDiscoverCo figures, which were counted differently.
Launch profiles. "Per 1k followers" divides reviews in the first two calendar days by the last follower count before launch. Red Chat Ritual launched on 22 Oct, so its second day is incomplete. Demo players are a single daily reading, not a peak.
Themes. Claude coded the setting, tone, social mode, loop and scope of all 311 hits and a random sample of 881 non-hits from their store descriptions and tags (299 newly coded this week). Hit rates are re-weighted for the sampling. Each sampled non-hit stands for about 5 releases.
Gaps this week. Steam Community blocked follower lookups from 19 Oct, so launch-follower counts are the last readings from 17–18 Oct and upcoming games' follower counts are several days old. Steam's Popular Upcoming list could not be read on 22 Oct. Steam's review text was unavailable to us on publication day, so the section on what players reward and punish draws on ratings, daily review counts, developers' patch notes and last week's reviews rather than this week's review text. Next Fest (19–26 Oct) overlapped the review window. The tidy-up comparison uses reviews in each game's first seven days.
Images. Screenshots are each game's own Steam store screenshots, used to illustrate the commentary.
Outside sources. GameDiscoverCo on June's Next Fest · GamingOnLinux on October's Next Fest · SlopDodge · Big Dig announcements (10,000 copies) · One Million Coins announcements · Mycopunk announcements (1.0) · YouTube Data API for creator timelines.